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Kiavash Bahreini
Kiavash Bahreini
Associate Teaching Professor at Florida International University, Miami, Florida, USA
Verified email at fiu.edu - Homepage
Title
Cited by
Cited by
Year
Towards multimodal emotion recognition in e-learning environments
K Bahreini, R Nadolski, W Westera
Interactive Learning Environments 24 (3), 590-605, 2016
1462016
Artificial intelligence moving serious gaming: Presenting reusable game AI components
W Westera, R Prada, S Mascarenhas, PA Santos, J Dias, M Guimarães, ...
Education and Information Technologies 25, 351-380, 2020
912020
Towards real-time speech emotion recognition for affective e-learning
K Bahreini, R Nadolski, W Westera
Education and information technologies 21, 1367-1386, 2016
662016
Data fusion for real-time multimodal emotion recognition through webcams and microphones in e-learning
K Bahreini, R Nadolski, W Westera
International Journal of Human–Computer Interaction 32 (5), 415-430, 2016
442016
A fuzzy logic approach to reliable real-time recognition of facial emotions
K Bahreini, W Van der Vegt, W Westera
Multimedia Tools and Applications 78, 18943-18966, 2019
412019
From policy-making statements to first-order logic
A Wyner, T Van Engers, K Bahreini
Electronic Government and the Information Systems Perspective: First …, 2010
252010
FILTWAM-a framework for online affective computing in serious games
K Bahreini, R Nadolski, W Westera
Procedia Computer Science 15, 45-52, 2012
232012
Learning analytics should analyse the learning: proposing a generic stealth assessment tool
K Georgiadis, G van Lankveld, K Bahreini, W Westera
2019 IEEE conference on games (cog), 1-8, 2019
192019
Communication skills training exploiting multimodal emotion recognition
K Bahreini, R Nadolski, W Westera
Interactive Learning Environments 25 (8), 1065-1082, 2017
142017
Software components for serious game development
W Westera, W Van der Vegt, K Bahreini, M Dascalu, G Van Lankveld
10th European Conf. on Games Based Learning, 765-772, 2016
122016
Accommodating stealth assessment in serious games: Towards developing a generic tool
K Georgiadis, G van Lankveld, K Bahreini, W Westera
2018 10th International Conference on Virtual Worlds and Games for Serious …, 2018
112018
On the robustness of stealth assessment
K Georgiadis, G van Lankveld, K Bahreini, W Westera
IEEE Transactions on Games 13 (2), 180-192, 2020
102020
The RAGE software asset model and metadata model
A Georgiev, A Grigorov, B Bontchev, P Boytchev, K Stefanov, K Bahreini, ...
Serious Games: Second Joint International Conference, JCSG 2016, Brisbane …, 2016
102016
Improved multimodal emotion recognition for better game-based learning
K Bahreini, R Nadolski, W Westera
Games and Learning Alliance: Third International Conference, GALA 2014 …, 2015
102015
SDISSASA: A multiagent-Based web mining via semantic access to Web resources in Enterprise Architecture
K Bahreini, A Elci
2008 32nd Annual IEEE International Computer Software and Applications …, 2008
102008
FILTWAM-A framework for online game-based communication skills training-Using webcams and microphones for enhancing learner support
K Bahreini, R Nadolski, W Qi, W Westera
The 6th European conference on games based learning (ECGBL), 39-48, 2012
92012
Reinforcing stealth assessment in serious games
K Georgiadis, G van Lankveld, K Bahreini, W Westera
International Conference on Games and Learning Alliance, 512-521, 2019
62019
FILTWAM and voice emotion recognition
K Bahreini, R Nadolski, W Westera
Games and Learning Alliance: Second International Conference, GALA 2013 …, 2014
62014
Toward reusable game technologies: assessing the usability of the RAGE component-based architecture framework
W Vegt, K Bahreini, E Nyamsuren, W Westera
EAI Endorsed Transactions on Serious Games 5 (17), 2019
42019
The RAGE Game Software Components Repository for Supporting Applied Game Development
A Georgiev, A Grigorov, B Bontchev, P Boytchev, K Stefanov, W Westera, ...
International Journal of Serious Games 4 (3), 59-72, 2017
32017
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